生成高品质原创逼真森林生存游戏场景的 AI 图像提示词,适用于 GPT Image。通过效果图查看构图、光线与色彩方向,再结合自己的主题继续调整。
高品质原创逼真森林生存游戏场景
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更新于 2026.10.14 · 持续复测
生成高品质原创逼真森林生存游戏场景的 AI 图像提示词,适用于 GPT Image。通过效果图查看构图、光线与色彩方向,再结合自己的主题继续调整。

查看完整提示词,复制后粘贴到任意 AI 平台使用。
Generate a high-quality original realistic forest survival game scene with a horizontal 16:9 aspect ratio, presenting it as an environmental gameplay footage from a large-scale open-world game without adding characters, text, or game HUDs. The overall design adopts movie-level 3D rendering, with forest green, old wood brown, earth gray and soft warm sunlight as the main colors. The atmosphere is quiet and natural, while also carrying a slight sense of desolation and unknown danger. The scene is located deep in a mountain coniferous forest far from the town. In the center of the picture stands an independent old wooden house, built with dark brown planks. The house is not large in size, featuring a low sloping roof, a simple front porch and a reddish-brown brick chimney. The roof shingles have been exposed to wind and rain for a long time, resulting in varying shades of color. Their surfaces are covered with moss, dead leaves and fine weeds. The eaves and corners on the left are covered with green vines, and some plants hang down to the front porch. The front of the wooden house has a tightly closed old wooden door, with narrow Windows on both sides. The glass is slightly cloudy and there is no obvious light inside. In front of the door are severely worn wooden steps, with old wooden chairs, firewood splitting racks, empty buckets and a few rusty tools placed beside them. On the left side of the house, near the chimney, there are piles of firewood, gunny bags and discarded metal containers, some of which have been covered by ferns. The foreground is an irregular dirt path that extends from the bottom of the picture to the front of the wooden house. The ground is a mixture of dry soil, crushed stones, tree roots, light-colored gravel and scattered dead branches, with faint footprints and old wheel marks left in some areas. On both sides of the road grow wild grass, ferns, low shrubs, small yellow flowers and fallen pine needles of varying heights, and some areas are covered by tree shadows. Around the wooden house, there are a large number of tall pine trees, firs and a few broad-leaved trees. Their trunks are rough, with real bark cracks, moss and dry branches. A thick pine tree is placed in the foreground on the right side as a cover, and a natural viewfinder is formed in the upper left corner by the tree crown and its branches and leaves, enhancing the depth of the picture. The trees in the middle are relatively dense, and the distant trees gradually blend into the faint mist of the air. Behind the wooden house, a grayish-white mountain peak can be faintly seen, partially obscured by the tree canopy. The sky was clear and slightly grayish blue. Sunlight filtered through the branches and leaves from the upper left and shone into the forest, creating dappled shadows on the walls, roof and grass of the wooden house. The light should be natural and soft, without being overly dramatic. The shaded area retains a cold green ambient light, while the bright part presents a slight golden warm tone. The picture emphasizes the real wood grain, aged brick walls, roof moss, thick vegetation, dirt roads, natural tree shadows, air perspective and an immersive feeling like the sound of a forest environment. Extremely slight depth of field, vignetting, film grain and edge dispersion can be added to make the picture look like a screenshot of a real high-budget forest survival game, but the main building and environmental details must remain clear.
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